Number, Number Sense and Operations
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1. Use place value concepts to represent, compare and order whole numbers using physical models, numerals and words, with ones, tens and hundreds. For example:
a. Recognize 10 can mean "10 ones" or a single entity (1 ten) through physical models and trading games.
b. Read and write 3-digit numerals (e.g., 243 as two hundred forty three, 24 tens and 3 ones, or 2 hundreds and 43 ones, etc.) and construct models to represent each.
Catch the Falling Leaves
Big Numbers
Grouping Tens and Ones
Life Guards
Place Values
Abacus
Partitioning Numbers
Place Values
Expanded Forms
Place Value Video
Place Value
Place Value Party
Cookie Dough
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2. Recognize and classify numbers as even or odd.
Odd or Even Quiz
Odd and Even Numbers
Color Odd or Even
Dragon Eggs
Ghost Blaster Odd
Ghost Blaster Even
Exploring Even Numbers
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3. Count money and make change using coins and a dollar bill.
Pick a Coin
Spending Spree
Adding Nickels Dimes and Pennies
Change It
Counting Change
Counting Coins
Counting Money
Math With Money
Money Flashcards
Piggy Bank
Tutorials
Change Maker
Learn to Count Money
The change exchange game-National City
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4. Represent and write the value of money using the ¢ sign and in decimal form when using the $ sign.
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5. Represent fractions (halves, thirds, fourths, sixths and eighths), using words, numerals and physical models. For example:
a. Recognize that a fractional part can mean different amounts depending on the original quantity.
b. Recognize that a fractional part of a rectangle does not have to be shaded with contiguous parts.
c. Identify and illustrate parts of a whole and parts of sets of objects.
d. Compare and order physical models of halves, thirds and fourths in relation to 0 and 1.
Fractions Maniplulative
Parts of a Whole
Naming Fractions
Fabulous Fractions
13 Ways of Looking at a Half
Fraction Painting - 2x2 grid, 3x3 grid, 4x4 grid, 5x5 grid, 6x6 grid
Fishy Fractions
Fishy Fractions
Fraction Flags
Making Fractions
Identify With Circles
Fractions
Fractions Activity
Pizza Party
Number Line Fractions
Fraction Bar
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6. Model, represent and explain subtraction as comparison, take-away and part-to-whole; e.g., solve missing addend problems by counting up or subtracting, such as "I had six baseball cards, my sister gave me more, and I now have ten. How many did she give me?" can be represented as 6 + ? = 10 or 10 - 6 = ?.
Math Practice
Base Blocks Subtraction
Number Line
Math Stories
That's a Fact
Speed Grid Subtraction
Sum Sense
Addition Surprise
Cyber Challenge
Mystery Picture
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7. Model, represent and explain multiplication as repeated addition, rectangular arrays and skip counting.
Basic Multiplication
Skip Counting
MathFlash
Math Practice
Number Line
That's a Fact
Cyber Challenge
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8. Model, represent and explain division as sharing equally and repeated subtraction.
Division
Mathflash
Math Practice
Number Line
That's a Fact
Cyber Challenge
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9. Model and use the commutative property for addition.
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10. Demonstrate fluency in addition facts with addends through 9 and corresponding subtractions; e.g., 9 + 9 = 18, 18 – 9 = 9.
MathFlash
ArithmATTACK!
Leon's Math Dojo
MathBlox
Callums Math Pyramid
Paintbrush Math
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11. Add and subtract multiples of 10.
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12. Demonstrate multiple strategies for adding and subtracting 2- or 3-digit whole numbers, such as:
a. compatible numbers;
b. compensatory numbers;
c. informal use of commutative and associative properties of addition.
Addition
Addition Facts
Subtraction Facts
Addition and Subtraction
Mystery Math
Ghost Blasters
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13. Estimate the results of whole number addition and subtraction problems using front-end estimation, and judge the reasonableness of the answers.
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Measurement
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1. Identify and select appropriate units of measure for:
a. length – centimeters, meters, inches, feet or yards;
b. volume (capacity) – liters, cups, pints or quarts;
c. weight – grams, ounces or pounds;
d. time – hours, half-hours, quarter-hours or minutes and time designations, a.m. or p.m.
Teaching Measures
Measuring Tools
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2. Establish personal or common referents for units of measure to make estimates and comparisons; e.g., the width of a finger is a centimeter, a large bottle of soda pop is 2 liters, a small paper clip weighs about one gram.
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3. Describe and compare the relationships among units of measure, such as centimeters and meters; inches, feet and yards; cups, pints and quarts; ounces and pounds; and hours, half-hours, and quarter-hours; e.g., how many inches in a foot?
Match Game
Metric Match Game
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4. Tell time to the nearest minute interval on digital and to the nearest 5 minute interval on analog (dial) timepieces.
A Matter of Time
Snap Dragon Tell Time
Clock Wise
Telling Time Practice
Identifying Time
What Time is it?
Willy the Watch Dog
Travel Time
Feeding Time
Stop the Clock
Clock
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5. Estimate and measure the length and weight of common objects, using metric and U.S. customary units, accurate to the nearest unit.
Measure It
Estimator
Are We There Yet
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6. Select and use appropriate measurement tools; e.g., a ruler to draw a segment 3 inches long, a measuring cup to place 2 cups of rice in a bowl, a scale to weigh 50 grams of candy.
Measuring Tools
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7. Make and test predictions about measurements, using different units to measure the same length or volume.
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Geometry and Spatial Sense
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1. Identify, describe, compare and sort three-dimensional objects (i.e., cubes, spheres, prisms, cones, cylinders and pyramids) according to the shape of the faces or the number of faces, edges or vertices.
Three Dimensional
Prisms, Pyramids, Cones and Cylinders
Virtual Manipulative
Buried Shapes Game
Castle Shapes
Geo Cleo
3D
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2. Predict what new shapes will be formed by combining or cutting apart existing shapes.
Pattern Blocks
Tangram Puzzle
Basic Shapes
Pentominoes
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3. Recognize two-dimensional shapes and three-dimensional objects from different positions.
Buried Shapes
Castle Shapes
Pattern Blocks
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4. Identify and determine whether two-dimensional shapes are congruent (same shape and size) or similar (same shape different size) by copying or using superposition (lay one thing on top of another).
Dam Jammer
Pentominoes
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5. Create and identify two-dimensional figures with line symmetry; e.g., what letter shapes, logos, polygons are symmetrical?
Ask Hannah
Symmetry
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Patterns, Functions and Algebra
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1. Extend simple number patterns (both repeating and growing patterns), and create similar patterns using different objects, such as using physical materials or shapes to represent numerical patterns.
Crazy Pattern Machine
Number Cracker
Number Patterns
Pattern Mania
Pattern Video
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2. Use patterns to make generalizations and predictions; e.g., determine a missing element in a pattern.
Christmas Lights
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3. Create new patterns with consistent rules or plans, and describe the rule or general plan of existing patterns.
Pattern Game
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4. Use objects, pictures, numbers and other symbols to represent a problem situation.
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5. Understand equivalence and extend the concept to situations involving symbols; e.g., 4 + 5 = 9 and 9 = 4 + 5, and 4 + 5 = 3 + 6 = ? + ?…
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6. Use symbols to represent unknown quantities and identify values for symbols in an expression or equation using addition and subtraction; e.g., ? + ? = 10, ? - 2 = 4.
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7. Describe qualitative and quantitative changes, especially those involving addition and subtraction; e.g., a student growing taller versus a student growing two inches in one year.
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Data Analysis and Probability
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1. Pose questions, use observations, interviews and surveys to collect data, and organize data in charts, picture graphs and bar graphs.
AmbleGraph
Bar Chart
What Should I Wear
Create a Graph
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2. Read, interpret and make comparisons and predictions from data represented in charts, line plots, picture graphs and bar graphs.
Interpreting Data
Is It PE Time?
How It All Stacks Up
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3. Read and construct simple timelines to sequence events.
Timeline Generator
Timeline
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4. Write a few sentences to describe and compare categories of data represented in a chart or graph, and make statements about the data as a whole.
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5. Identify untrue or inappropriate statements about a given set of data.
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6. Recognize that data may vary from one population to another; e.g., favorite TV shows of students and of parents.
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7. List some of the possible outcomes of a simple experiment, and predict whether given outcomes are more, less or equally likely to occur.
Box Model
Why Can't I Win
What Are My Chances
Spinner
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8. Use physical models and pictures to represent possible arrangements of 2 or 3 objects.
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