Number, Number Sense and Operations
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1. Identify and generate equivalent forms of whole numbers; e.g., 36, 30 + 6, 9 x 4, 46 - 10, number of inches in a yard.
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2. Use place value concepts to represent whole numbers and decimals using numerals, words, expanded notation and physical models. For example:
a. Recognize 100 means "10 tens" as well as a single entity (1 hundred) through physical models and trading games.
b. Describe the multiplicative nature of the number system; e.g., the structure of 3205 as 3 x 1000 plus 2 x 100 plus 5 x 1.
c. Model the size of 1000 in multiple ways; e.g., packaging 1000 objects into 10 boxes of 100, modeling a meter with centimeter and decimeter strips, or gathering 1000 pop-can tabs.
d. Explain the concept of tenths and hundredths using physical models, such as metric pieces, base ten blocks, decimal squares or money.
Falling Leaves
Count By 100
What's Your Name
Decimals Number Line
Big Numbers
Place Value Video
Partioning Numbers
There Must Be Thousands
FreeMathTest - numbers from .10 to .99, numbers from .100 to .999, numbers 10 to 99, numbers 100 to 999, numbers 1000 to 9999
Place Value Topics
I Know That -- Place Values
Reading Three Digits
Base Blocks for Addition and Subtraction
Life Guard
Base Blocks
Identifying Place Value
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3. Use mathematical language and symbols to compare and order; e.g., less than, greater than, at most, at least, <, >, =, less than or equal to, greater than or equal to.
Comparing
Alligator Lunch
Comparing Numbers
Less Than Lake Maze
More Than Marsh
One False Move
FreeMathTest - numbers from .10 to .99, numbers from .100 to .999, numbers from 0 to 10, numbers from 10 to 50, numbers from 50 to 100
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4. Count money and make change using coins and paper bills to ten dollars.
Spending Spree
Cash Out
Using Money
Math Worksheet 3
Math Worksheet 4
Math Worksheet 5
Math Worksheet 6
Math With Money
School Store
Practice Counting Money
Learn to Count Money
Adding Dimes, Nickles and Pennies
Change It
Counting Money
Discovering Coin Values
Let's Go Shopping
Making Change
Money Flash Cards
Counting Money
Money Program
Show Me the Money
The change exchange game-National City
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5. Represent fractions and mixed numbers using words, numerals and physical models.
Fishy Fractions
Making Fractions
Fraction Number Line
Fishy Fractions Match
Fractions
Matching Fractions
Fraction Frenzy
Fraction Bar
Fractions Activity
Pizza Party
Flowering Fraction Book
Find Grampy
Shade In
Who Want Pizza
13 Ways to Look at a Half
Naming Fractions
Fractions - Parts of a Whole
Fractions Manipulative
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6. Compare and order commonly used fractions and mixed numbers using number lines, models (such as fraction circles or bars), points of reference (such as more or less than 1/2 ), and equivalent forms using physical or visual models.
Comparing Fractions
Fraction Pointer
Fraction Sorter
Comparing Fractions
Comparing Fractions
Sorting Fractions
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7. Recognize and use decimal and fraction concepts and notations as related ways of representing parts of a whole or a set; e.g., 3 of 10 marbles are red can also be described as 3/10 and 3 tenths are red.
Matching Game
The Decifractator
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8. Model, represent and explain multiplication; e.g., repeated addition, skip counting, rectangular arrays and area model. For example:
a. Use conventional mathematical symbols to write equations for word problems involving multiplication.
b. Understand that, unlike addition and subtraction, the factors in multiplication and division may have different units; e.g., 3 boxes of 5 cookies each.
Multiplication Strategies
Number Line Math
SpinningWheels
Multiplication Mystery
Nine Pattern
Fact Families
Animal Legs
Leon's Math Practice
Mathflash
Skip Counting
Times Table
Table Mountain
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9. Model, represent and explain division; e.g., sharing equally, repeated subtraction, rectangular arrays and area model. For example:
a. Translate contextual situations involving division into conventional mathematical symbols.
b. Explain how a remainder may impact an answer in a real-world situation; e.g., 14 cookies being shared by 4 children.
Division Activity
Number Line Math
Leon's Math Practice
Mathflash
Division Machine
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10. Explain and use relationships between operations, such as:
a. relate addition and subtraction as inverse operations;
b. relate multiplication and division as inverse operations;
c. relate addition to multiplication (repeated addition);
d. relate subtraction to division (repeated subtraction).
CyberSquad
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11. Model and use the commutative and associative properties for addition and multiplication.
Properties of Addition
Multiplication Properties
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12. Add and subtract whole numbers with and without regrouping.
Addition Pyramid
Mathblox Game
That's a Fact
Math Dojo
Count on Convict
Base Blocks Addition
Base Blocks Subtraction
Addition Machine
Addition Surprise
Connect Four
Checking Subtraction
CyberChallenge
Spacy Math
Mental Math
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13. Demonstrate fluency in multiplication facts through 10 and corresponding division facts.
The Table Trees
Mathblox
Math Dojo
That's a Fact
Mental Math
CyberChallenge
Multiplication Station
ArithmATTACK
Mathflash
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14. Multiply and divide 2- and 3-digit numbers by a single-digit number, without remainders for division.
Division Lesson
Multiplication Game
Multiplication
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15. Evaluate the reasonableness of computations based upon operations and the numbers involved; e.g., considering relative size, place value and estimates.
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Measurement
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1. Identify and select appropriate units for measuring:
a. length – miles, kilometers and other units of measure as appropriate;
b. volume (capacity) – gallons;
c. weight – ounces, pounds, grams, or kilograms;
d. temperature – degrees (Fahrenheit or Celsius).
Measurement Movie
Are We There Yet?
Measuring Tools
Teaching Measures
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2. Establish personal or common referents to include additional units; e.g., a gallon container of milk; a postage stamp is about a square inch.
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3. Tell time to the nearest minute and find elapsed time using a calendar or a clock.
Identifying Time
Stop the Clock
Elapsed Time
A Matter of Time
Analog Clock
Bang on Time
Bedtime Bandits
Clock Wise
Matching Time
Clock Works
The Right Time
Stop The Clock
Travel Time
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4. Read thermometers in both Fahrenheit and Celsius scales.
Be a Scientist
Hot Stuff
Thermometer
Temperature Convertor
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5. Estimate and measure length, weight and volume (capacity), using metric and U.S. customary units, accurate to the nearest 1/2 or 1/4 unit as appropriate.
Measure It
Estimator
Using a Ruler
The Ruler Game
Fill and Pour
Virtual Ruler
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6. Use appropriate measurement tools and techniques to construct a figure or approximate an amount of specified length, weight or volume (capacity); e.g., construct a rectangle with length 2 1/2 inches and width 3 inches, fill a measuring cup to the 3/4 cup mark.
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7. Make estimates for perimeter, area and volume using links, tiles, cubes and other models.
Estimator
Shape Explorer
Bucky's Blueprint
Fence Me In
Perimeter Practice
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Geometry and Spatial Sense
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1. Analyze and describe properties of two-dimensional shapes and three-dimensional objects using terms such as vertex, edge, angle, side and face.
Plantonic Solids
Prisms, Pyramids, Cones and Cylinders
Three Dimensional Review
Anglemania
Shape Space and Measure
Patterns For Solid Figures
Quad Squad
Solid Pieces
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2. Identify and describe the relative size of angles with respect to right angles as follows:
a. Use physical models, like straws, to make different sized angles by opening and closing the sides, not by changing the side lengths.
b. Identify, classify and draw right, acute, obtuse and straight angles.
Angles Activity
What's My Angle?
Kinds of Angles
Anglemania
Interactive Angles
Classifying Angles
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3. Find and name locations on a labeled grid or coordinate system; e.g., a map or graph.
Simple Coordinates Game
Simple Maze Game
Hurkle
What's the Point
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4. Draw lines of symmetry to verify symmetrical two-dimensional shapes.
Ask Hannah
Symmetry
Line Symmetry Video
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5. Build a three-dimensional model of an object composed of cubes; e.g., construct a model based on an illustration or actual object.
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Patterns, Functions and Algebra
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1. Extend multiplicative and growing patterns, and describe the pattern or rule in words.
Number Patterns
Brenda's Border
Christmas Lights
Missing Numbers
Number Cracker
Patterns Video
Spooky Sequence
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2. Analyze and replicate arithmetic sequences with and without a calculator.
Online Calculators
Calculator
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3. Use patterns to make predictions, identify relationships, and solve problems.
Function Machine
Whole Number Cruncher
Function Machine
Worksheet 1
Worksheet 2
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4. Model problem situations using objects, pictures, tables, numbers, letters and other symbols.
Problem Solving
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5. Write, solve and explain simple mathematical statements, such as 7 + ? > 8 or ? + 8 = 10.
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6. Express mathematical relationships as equations and inequalities.
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7. Create tables to record, organize and analyze data to discover patterns and rules.
Function Machine
Whole Number Cruncher
Function Machine
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8. Identify and describe quantitative changes, especially those involving addition and subtraction; e.g., the height of water in a glass becoming 1 centimeter lower each week due to evaporation.
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Data Analysis and Probability
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1. Collect and organize data from an experiment, such as recording and classifying observations or measurements, in response to a question posed.
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2. Draw and interpret picture graphs in which a symbol or picture represents more than one object.
Play Ball
Reading Pictographs
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3. Read, interpret and construct bar graphs with intervals greater than one.
Interpreting Data
Bar Chart
AmbleGraph
Bar Graphs
Create a Graph
All the Parts
Reading a Bar Graph
Using Bar Graphs
How it all Stacks Up
Bar Graph
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4. Support a conclusion or prediction orally and in writing, using information in a table or graph.
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5. Match a set of data with a graphical representation of the data.
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6. Translate information freely among charts, tables, line plots, picture graphs and bar graphs; e.g., create a bar graph from the information in a chart.
Create a Graph
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7. Analyze and interpret information represented on a timeline.
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8. Identify the mode of a data set and describe the information it gives about a data set.
Mode Median Mean
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9. Conduct a simple experiment or simulation of a simple event, record the results in a chart, table or graph, and use the results to draw conclusions about the likelihood of possible outcomes.
Box Model
Create a Graph
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10. Use physical models, pictures, diagrams and lists to solve problems involving possible arrangements or combinations of two to four objects.
Disguise Combos
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